![]() ![]() What we've tried to do since is establish 'visual DNA' for the property so the team could create designs that fit in that world," Farzad says. ![]() ![]() It definitely has a mature edge and theme to it. The turning point was the final iteration of Jericho's design - when we saw that drawing, everyone knew that we'd hit something. "We realized we had to hit a much darker and mature tone. The look of the main character was a springboard for the property as a whole. Our very first vampire iterations weren't very dark they felt more like a cartoon property." "The melding and juxtaposition of two themes - vampires and the Old West - is something we've seen a little bit in movies, but we haven't seen as a video-game property. " Darkwatch came from throwing out various concepts, one of them was some kind of a Western-themed game," Farzad says. As you will see, arriving at a signature look for this unusual concept didn't come easy. For this Full Moon Diary we asked Farzad about the origins of the visual style behind the vampire-Western video game. Until you can get your blood-stained hands on a playable version of Darkwatch, the only way you can experience it is through what you read and what you see and if what you see is exciting, it is largely due to the efforts of Sammy Studios' Farzad Varahramyan, the company's creative visual director.
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